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Laurier Athletics and Recreation - Brantford Campus

Intramural Ultimate Frisbee Rules

Team Composition

  • Roster Size: minimum 7 people, maximum 10 people
  • No more than 3 extramural and/or varsity players per team
  • A maximum of 5 players on the court
  • A game may not proceed with less than 4 players
    • If the minimum number of players are not present, the team will default
    • An exception can be made if an injury occurs during a game
  • Teams must have at least 2 players of each gender on the court at all times

Match Procedures

  • Please be in the gym and ready to participate at least 10 minutes before your first game.  
    • If your team is not on the court and ready to play by 5 minutes after your start time, it is an automatic forfeit against you for the entire game.  
    • A 24-hour notice is a requirement if your team will be missing from the game(s).  
    • Without any notice your team will face a forfeit, and the opposing team will win the match.  
  • Games will consist of two, 20-minute run time halves with a 5-minute halftime
  • Games will begin with a throw-off from the team’s goal line—captains will flip a coin to determine who does the throw-off and who receives 
  • Substitutions may be made at any time throughout the game
  • The field of play will be the basketball court boundary lines
  • Default games result in a score of 3-0
  • If both teams default, it will result in a score of 0-0

Rules

  • The frisbee must be thrown, not handed to a teammate
  • Possession is maintained so long as a teammate catches the frisbee
  • Throws may be made in any direction, by any player, and caught by any player  
  • Frisbee must be thrown within seven seconds from the time a player touches the frisbee 
  • A player may take a maximum of three steps before throwing 
  • The defense must give the thrower at least two feet of space to throw the frisbee  
  • The following will result in a turnover to the opposing team:  
    • An interception of a pass 
    • An incomplete pass 
    • A knocked-down pass 
    • “Running” with the frisbee—taking more than three steps with the frisbee 
    • Taking longer than seven seconds to make a pass 
    • Offensive pass interference  
    • Delaying or stalling to pick up the frisbee  
    • Throwing the frisbee out of bounds; or catching the frisbee out of bounds  
  • Both feet must be within the lines of play to have a complete pass
  • Touchdowns are one point 
    • A team may only score a touchdown if the frisbee is thrown to a teammate in the opposing end-zone (players may not run into the end zone after making a catch) or by intercepting an opponent’s pass in their end zone 
  • The team which scored the touchdown throws off  
  • Teams must SWITCH SIDES after a point is scored
  • Physical contact is PROHIBITED between players, if any occurs a foul will be noted 
  • Players of defense may not screen any players in possession of the frisbee, this will result in a foul
  • The team who was fouled will inbound the frisbee from the closest boundary line.  

Additional Notes

  • Any abusive language toward officials, players, and/or intramural staff WILL NOT BE TOLERATED. Any profanity or degrading of the official will result in a technical foul.  
    • Continued verbal harassment and questioning of officials can result in a second technical foul and expulsion from the game
    • Anyone expelled from the game will be expected to be out of sight and sound before the game restarts  
    • Failure to comply results in forfeiture of the game for the entire team.  
  • All referee’s decisions are final
  • Please be respectful of other both on and off the court. Foul language will not be tolerated
  • Any team/individual infractions will be dealt with in accordance with the Intramural Code of Conduct 
  • Most importantly, this is a recreation league, so have fun!